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Apocalyptic

Ruined-world systems and content — infection, factions, scarcity and the loop that keeps a collapsed city alive.

Muto Bow - Wooden & Compound Archery Video

Muto Bow - Wooden & Compound Archery

Two bows as real GTA V add-on weapons. The engine fires them and the engine applies the damage; the arrow you see is drawn by the script and sticks where it lands. Ships with a full set of archer animations built from scratch, because GTA V has none.

The two bows


Wooden recurveCompound
Weapon hashWEAPON_WOODENBOWWEAPON_COMPOUNDBOW
Damage4862
Headshot multiplierx6x6
Range110 m145 m
Time between shots1.35 s1.15 s

Limb multiplier is 0.6. All of it comes from meta/weapons.meta, which is left open — armour, limb multipliers, the death event and your framework's death flow keep working exactly as they already do.

What you get

  • Two add-on weapons with their own models, textures and pickup props.
  • A complete archer animation set: draw, hold, aim, release and reload, made for this weapon rather than reused from a rifle.
  • An arrow that flies, lands and stays in the world where it hit.
  • Item blocks for qb-core and ox_inventory, both included.
  • An admin give command behind an ace permission.

Open files

The config (with every visible text), the item blocks, the HTML overlay and every meta file ship open and stay open. Only the core logic is escrow protected.

Install

Drop the folder in, add ensure muto-yay, then quit the server and reconnect — a resource restart is not enough, FiveM caches stream files on the client.

Apocalyptic
£19.99
Muto Spear — 10 Stances, Stance Wheel & Throwable Spear

Muto Spear — 10 Stances, Stance Wheel & Throwable Spear

MUTO SPEAR

A complete spear system for FiveM. Ten stances, each with its own walk cycle, a stance wheel, melee combos, blocking, and throwing the spear and picking it back up. Every hit and every throw is checked on the server.

Full Video: https://www.youtube.com/watch?v=XNMobazlVbE

Features

  • 10 stances: 4 one-handed and 6 two-handed, each with its own idle, walk, starts, stops and turns (male and female)
  • Running stays vanilla: the spear never slows your players down
  • Stance wheel: hold Y, point, release. Or tap Z to cycle with a transition animation
  • Melee combat: stance-specific attacks, combos, front-only blocking, hit reactions
  • Throw and pick up: hold E to aim, left click to throw. The spear sticks where it lands; anyone nearby can pick it up once. Stuck spears survive restarts
  • Server-authoritative: reach, angle, damage, rate limits, flight time and trajectory are validated on the server; the item is removed on the server when thrown
  • Proper two-hand grip: the left hand stays on the shaft while walking
  • Test dummy with a health bar for admins (/spearnpc)
  • NPC walk styles are never touched

Compatibility

  • QBCore or Qbox
  • qb-inventory or ox_inventory
  • Requires ox_lib

Included

  • 20 movement clipsets + 2 strafe sets, 217 upper-body animations, aim and throw animations, 1 spear model
  • Item definitions and image for qb-core and ox_inventory
  • English and Turkish locales


Escrow protected. config.lua and the locales stay open.

Apocalyptic
£30.00
Muto Odradek — Shoulder Scanner Lamp That Looks Where You Look

Muto Odradek — Shoulder Scanner Lamp That Looks Where You Look

MUTO ODRADEK is a shoulder-mounted scanner lamp. It sits on a four-joint spring arm, turns wherever you look and holds the light on your target. Everyone sees everyone's Odradek and light.

What it does

  • Follows your gaze: the head turns to where your camera looks and keeps the beam there.
  • Spring arm: four joints that lag, overshoot and settle; the light stays steady while you sprint, climb and vault.
  • Four light modes (J): Wide (60 m warm flood), Focus (110 m white beam), Tactical (strobe), Night (dim red).
  • Three states (G): Active (light + threat scan), Passive (light only), Off (folded, no battery use).
  • Threat sensor: someone aiming at you or fighting you within 30 m → the head locks on and the light turns orange. Everyone sees it.
  • Battery item: drains per mode, low-battery warnings and flicker, refill with the battery item. Charge and mode are stored on the item.
  • Folds by itself while swimming, falling or dead; hidden in vehicles.
  • Server-authoritative and synced for everyone with distance tiers.
  • Exports for your own scripts (state, charge, aim target, threats).

Requirements

ox_lib + one of: ox_inventory, qb-inventory / lj-inventory / ps-inventory, qs-inventory or the default ESX inventory (detected automatically; custom inventories through four config functions). Qbox, QBCore and ESX.

Install

  1. Drop the muto_odradek folder into resources/.
  2. ensure muto_odradek after ox_lib, your framework and your inventory.
  3. Add the two items with the file for your inventory in install/.

Details


Escrow protected; config.lua and locales/ are open. 0.04–0.05 ms alone, 0.10 ms with 60 Odradeks (resmon). Models: 9,075 triangles in 6 models (single LOD), 19 textures at 512 × 512. English + Turkish. Support included.Video: https://youtu.be/h9xEF1tptx0

Apocalyptic
£19.99
Muto Infection — A Bite That Spreads Across The Body

Muto Infection — A Bite That Spreads Across The Body

▶ Watch the showcase video:

MUTO INFECTION is a visible, spreading infection. When a player is bitten, the wound appears where the bite landed and dark veins grow from it to the heart, then across the chest, the arms and the neck, with a heartbeat that swells them. It is drawn on every infected player within 40 m. At 100% the outcome you choose happens.

What it does

  • Live body visuals: bite wound, bruise and veins on male and female freemode bodies, a heartbeat pulse and a growing vein tip. The skin colour is never changed.
  • 22 bite locations: neck, nape, chest, torso, flanks, upper and lower back, shoulders, arms, wrists and hands, left and right. Each has its own wound and veins, its own spread speed and random-pick weight.
  • Spreads in stages: the vein reaches the heart at 40%, the chest fills from 40 to 80%, then the arms and the neck. Duration in hours, on the real clock or only while the character is online.
  • Follows the clothes: the chest hides under a top, the arms still show under a t-shirt.
  • Symptoms: sting after the bite, tremor after the heart, blurry spells, cough and an injured walk. Each one can be turned off.
  • Serum item: pulls the veins back. After the heart it can still cure, or only halt it.
  • Outcome at 100%: kill, permanent death (CK through muto_deathscreen, qbx_core, qb-core, es_extended, a server event or your own function), your own handler, or nothing. If CK fails, the player still dies.
  • Infection from damage (optional): your zombie models (or any NPC) infect where the hit landed, front or back, left or right, with your own chance, distance and cooldown.
  • Open API: Infect, Cure, Pause, Resume, SetProgress, SetSpeed and getters, plus hooks for every stage. Open to every resource by default: give your own zombies your own chance and call Infect.
  • Block rule: one function decides before every infection (vaccine, protective suit, job, safe zone).
  • Server-authoritative: clients cannot infect or cure themselves; client writes to the state are reverted.

Requirements

ox_lib, oxmysql, OneSync. Qbox, QBCore, ESX or standalone (detected automatically).

Install

  1. Drop the muto_infection folder into resources/ (do not rename it).
  2. ensure muto_infection after ox_lib, oxmysql and your framework.
  3. Serum item: add it with the file for your inventory in install/.
  4. Players reconnect once (new streamed models).

Details

Escrow protected; config.lua, config_custom.lua and locales/ are open. 0.003–0.005 ms script time per frame on the infected player's client, 0.0003 ms when nobody is infected (profiler). Body shells: 14 parts, 5,888 triangles (male) / 5,732 (female), single LOD. English + Turkish. Support included.

Apocalyptic
£10.00
The Glade — Corpse System

The Glade — Corpse System

When a character dies permanently, a body with their own clothes and full inventory stays where they fell. Others can search it, strip it, butcher it, carry it on the shoulder, drag it and bury it.

A body that is left to rot makes everyone and every farm animal around it sick, and the sick zone grows with time.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
£30.00
The Glade — Multicharacter

The Glade — Multicharacter

Maze-themed character screen. Pick a slot on a staged scene with its own camera and light, create a character through a profile draft (identity, two skills and random traits with limited re-rolls) or play an existing one. Optional first-entry lobby and per-license slot limits.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
£25.00
The Glade — HUD

The Glade — HUD

A status HUD that shows health, hunger, thirst, energy and voice range only when they matter, a vehicle HUD (speed, fuel, seatbelt) and screen effects (damage flash, low-health pulse, poison, exhaustion). Every player sets layout, shape, icons, colours, scale and position with /hud; the choice is saved per character.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
£15.00
The Glade — Death Screen

The Glade — Death Screen

A death screen without a panel: the world stays visible, the screen darkens as time runs out and two lines tell the player what they feel and what they can do. Downed players bleed out in real time; if nobody saves them, the character suffers permanent death (CK).

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
£10.00
The Glade — Chat

The Glade — Chat

A roleplay chat: ME / DO / OOC channels with range, an admin channel, overhead speech bubbles, timed announcements, chat games (dice, rock-paper-scissors, coin, cards, guessing) and Discord logs. Range, cooldown, permissions and random results are decided on the server.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
£10.00
The Glade — Skills & Traits

The Glade — Skills & Traits

Character progression: 10 skills that level by doing the real activity (running, farming, cooking, fighting, treating wounds, exploring), leg fractures and infections from falls and blunt hits, and treatment between players with items. Server-authoritative and driven by config files.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
£20.00
The Glade — Loading Screen

The Glade — Loading Screen

A full-screen loading screen with a live progress bar, the real loading state reported by FiveM, rotating tip cards, story lines and optional looping music with a mute button. English and Turkish text.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
FREE
The Glade — Crafting

The Glade — Crafting

Crafting stations with a recipe menu. Any number of stations, each with its own recipes. Materials are checked and removed on the server, the craft time is verified, and everything is rolled back if the reward cannot be given.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
FREE
The Glade — Amputee

The Glade — Amputee

A usable crutch item (wood or aluminium) puts the player in a missing-leg look (male and female clothing pack), puts the crutch in the hand and switches to a limping walk. Use the item again to get the old clothes and walk back.

Qbox and QBCore. Escrow protected, config open. Part of The Glade.

Apocalyptic
£10.00
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