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Core roleplay systems for standard servers. Built for a live city first and sold second, escrow protected, ESX / QBCore / Qbox ready.

Muto Winter Snow — Whole-Map Snow, No Slippery Roads

Muto Winter Snow — Whole-Map Snow, No Slippery Roads


🎬 Video: https://youtu.be/deB4Ey4WXaI

Turn the whole map into winter without the game's snow weather: terrain, grass, sidewalks, flat roofs, trees and palms go white, every LOD level out to the horizon included. Asphalt, lane markings and water stay clean, and roads never get slippery. Icicles and snow lips hang from real roof eaves, tyres throw snow instead of mud, and footsteps crunch like snow. One admin command switches it on and off for every player.

What is inside

  • Whole-map snow through texture swaps: 5,554 textures across HD, LOD and SLOD1-4, so the distant view is white too, not only the ground near you
  • Roads stay clean: asphalt, lane markings, parking lots and water are protected, pixel by pixel on the distant LOD atlases
  • No slipping: vehicle grip is locked to the normal value while snow is on, even under XMAS weather
  • Icicles and snow lips on roof eaves, found from the real building geometry: 79,198 pieces on 3,300 buildings, loaded only around the player
  • Tyres throw snow instead of mud, dirt and sand (40 particle effects), mud tracks become slush, footprints and tyre tracks turn white
  • Snow footstep sound on grass, dirt, sand, gravel, rock, paving and roofs (separate resource, uses the game's own snow footsteps). Asphalt, concrete and interiors keep their normal sound
  • Admin command /snow on | off | auto | status (ACE permission). Auto mode follows your synced weather (XMAS, SNOW, SNOWLIGHT, BLIZZARD)
  • Server-authoritative state: every player, late joiners included, sees the same mode
  • English and Turkish texts, one config file, exports SetMode / GetMode

Performance

  • Snow textures ~130 MB in 68 small dictionaries, loaded when snow turns on and spread over frames
  • Near-to-far loading: only the area around the player is watched, so snow is applied the moment an area streams in, before it reaches the screen
  • Icicles in 100 m cells within 150 m of the player, no shadows

Good to know

  • Standalone: works with QBCore, Qbox, ESX or no framework. No database
  • The footstep sound is loaded with the game's audio data, so it is a separate resource you enable for the winter season
  • Close-range parallax ground (the game's "depth" terrain shader) can stay green up close while it is white from a distance
  • Roofs that share a texture with walls stay unsnowed, so walls never turn white
  • It is a visual change: ground materials, tyre grip and physics stay as without snow
  • Lua is escrow protected (Cfx Asset Escrow). Textures and maps are streamed to every client, as with any FiveM asset
Vanilla
£29.99
Muto Mobile Command Post — A Trailer That Opens Into A Base

Muto Mobile Command Post — A Trailer That Opens Into A Base

▶ Watch the showcase video: https://youtu.be/iHwLWaP4M3o

MOBILE COMMAND POST is a towable trailer that opens into an animated, walk-in building. Park it, unlock it at the keypad and the slide-out room, awning, steps, antenna mast, flood lights and satellite dish deploy in ten seconds. Closing folds it back into the same vehicle. A joint project of Muto Systems and Snowy.

What it does

  • Five variants: command post, holiday trailer, survival camp, backroad chemistry and field research lab, each with its own interior and outdoor props.

  • Auto hitch: reverse a vehicle with a tow ball onto the coupler and the trailer hitches itself.

  • Keypad: open, close or change a 4–6 digit code per plate. Jobs, job types or an ACE permission skip the code; codes can be turned off.

  • Stashes and seats: 11 stashes (ox_inventory or qb-inventory, one per plate, optional job lock) and 16 seats across the variants.

  • Roof ladder, rain shelter inside the unit and under the awning, flood lights at night.

  • Same vehicle back: the vehicle is parked in a hidden routing bucket while the unit is open, so plate, owner and garage stay. Closing is blocked while anyone is inside.

  • Server-authoritative and synced for everyone, including players who join later.

  • Hooks and exports: before/after deploy and retract hooks (cancel with a reason), open units, deployed state, DUI-ready screens.

Requirements

OneSync and ox_lib. Optional: ox_target (keypad, stashes, seats; without it the unit opens with the E prompt), ox_inventory or qb-inventory for the stashes. Qbox, QBCore, ESX or standalone.

Install

  1. Drop the snowy_mcp folder into resources/.
  2. ensure snowy_mcp after ox_lib and your framework.
  3. Spawn a trailer with your garage or admin system: snowy_mcpv, snowy_mcpv_home, snowy_mcpv_zombi, snowy_mcpv_meth, snowy_mcpv_lab.

Details

Only the core (opening, closing and syncing) and the models are escrow protected. Configs, locales, framework bridges, the keypad and code logic, the prompts and dialogs, ox_target options, stashes, seats, access and hooks are open for you to edit. English + Hungarian.

Vanilla
FREE
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