The Gazer Tendril — World Boss
THE GAZER TENDRIL - World boss for FiveM
▶ Watch the showcase video: https://youtu.be/o9ml1axmtok
A 9-metre tendril bursts out of the road, turns two living eyes on you and fights like a boss from a souls game: every attack is telegraphed, every attack can be dodged, and standing still gets you killed.
The fight
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10 telegraphed attacks - Execution Slam, Reaper Sweep, Hook & Crush, Impaler, Bile Spit, Bone Eruption, Seismic Line, Predator Burrow, Root Eruption and The Gaze.
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Roll to dodge - a combat roll during an active window avoids the damage (i-frames).
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Weak point: the eyes take 2x damage, the hide 0.85x. Hit the eyes hard enough and it collapses, stunned, for a damage window.
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The Gaze - the eyes charge from amber to white; break line of sight, roll at the right moment or get behind it.
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Predator Burrow - it sinks, a ring hunts you under the ground, locks, erupts - and a second eruption waits where you ran.
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Phase 2 at 50 %: five more tendrils rise in a ring and attack in sync - crossfire, closing teeth, eye of the storm (two of five gazes are real), predator relay, barrage.
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Enrage at 20 % - less breathing room, same readable telegraphs.
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No cheese: climbing onto roofs, cars or into vehicles triggers a seismic ejection; hugging the trunk triggers a root eruption.
The look
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Living skin - veins crawl and pulse up the body, wounds breathe with a dull ember glow, something moves under the skin. Drawn live, reacts to phase, enrage, hits, the gaze and death.
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Two tracking eyes with slit pupils that breathe, narrow to a slit when the gaze charges and cloud over when it dies.
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Photo-real hide, bone, teeth, keratin hook and wet mouth tissue; bone spikes that tear out of the ground.
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20 skeletal animations, ground warnings for every area attack, short screen effects only (no permanent filters).
Server owners
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Standalone - QBCore, Qbox, ESX or no framework.
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Difficulty presets: Easy / Normal / Hard / Nightmare (health, damage, attack rate) - switch in game with
/tendrildiff. -
Admin spawn
/tendrilbossand/or a fixed arena that wakes when players walk in, with a cooldown. -
Shared co-op boss - server-authoritative HP, targets and attack schedule; health scales per extra player.
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Rewards through one open function in config.lua (QBCore example included), paid by damage share.
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3D sound - every effect plays from where it happens; drop your own files in
sounds/sfx. -
Boss music playlist - every song in
sounds/musicplays in turn while the boss is up and fades with distance. -
Server-validated hits (weapon, distance, fire rate), idle cost zero until a boss exists.
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Escrow protected;
config.luais open.