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World Boss

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The Gazer Tendril — World Boss

The Gazer Tendril — World Boss

THE GAZER TENDRIL - World boss for FiveM

▶ Watch the showcase video: https://youtu.be/o9ml1axmtok

A 9-metre tendril bursts out of the road, turns two living eyes on you and fights like a boss from a souls game: every attack is telegraphed, every attack can be dodged, and standing still gets you killed.

The fight

  • 10 telegraphed attacks - Execution Slam, Reaper Sweep, Hook & Crush, Impaler, Bile Spit, Bone Eruption, Seismic Line, Predator Burrow, Root Eruption and The Gaze.

  • Roll to dodge - a combat roll during an active window avoids the damage (i-frames).

  • Weak point: the eyes take 2x damage, the hide 0.85x. Hit the eyes hard enough and it collapses, stunned, for a damage window.

  • The Gaze - the eyes charge from amber to white; break line of sight, roll at the right moment or get behind it.

  • Predator Burrow - it sinks, a ring hunts you under the ground, locks, erupts - and a second eruption waits where you ran.

  • Phase 2 at 50 %: five more tendrils rise in a ring and attack in sync - crossfire, closing teeth, eye of the storm (two of five gazes are real), predator relay, barrage.

  • Enrage at 20 % - less breathing room, same readable telegraphs.

  • No cheese: climbing onto roofs, cars or into vehicles triggers a seismic ejection; hugging the trunk triggers a root eruption.

The look

  • Living skin - veins crawl and pulse up the body, wounds breathe with a dull ember glow, something moves under the skin. Drawn live, reacts to phase, enrage, hits, the gaze and death.

  • Two tracking eyes with slit pupils that breathe, narrow to a slit when the gaze charges and cloud over when it dies.

  • Photo-real hide, bone, teeth, keratin hook and wet mouth tissue; bone spikes that tear out of the ground.

  • 20 skeletal animations, ground warnings for every area attack, short screen effects only (no permanent filters).

Server owners

  • Standalone - QBCore, Qbox, ESX or no framework.

  • Difficulty presets: Easy / Normal / Hard / Nightmare (health, damage, attack rate) - switch in game with /tendrildiff.

  • Admin spawn /tendrilboss and/or a fixed arena that wakes when players walk in, with a cooldown.

  • Shared co-op boss - server-authoritative HP, targets and attack schedule; health scales per extra player.

  • Rewards through one open function in config.lua (QBCore example included), paid by damage share.

  • 3D sound - every effect plays from where it happens; drop your own files in sounds/sfx.

  • Boss music playlist - every song in sounds/music plays in turn while the boss is up and fades with distance.

  • Server-validated hits (weapon, distance, fire rate), idle cost zero until a boss exists.

  • Escrow protected; config.lua is open.

World Boss
£30.00
The Umbra - World Boss Video

The Umbra - World Boss

THE UMBRA is a cloaked apex hunter world boss. It stays invisible until it is close, hunts the player who wandered off alone, and finishes with a cinematic devour.

  • Cloak: invisible beyond 80 m, a shimmer inside 30 m. Looking at it breaks the cloak.
  • Senses: it sees a front cone and hears gunfire, sprinting and engines. Ash or mud camo makes players harder to notice.
  • Attacks: pounce, claw sweep, tail whip, seize, shriek, ink cloud, dorsal spike volley, shadow clone and shadow step.
  • Weak points: crest, arm cysts, belly sack, tail (cut it off and it can never cloak again) and four dorsal cores.
  • Phases: phase 2, flight at low health, then enrage. It learns from camping and flanking.
  • Co-op: pull spikes out with E, break free with A / D, and teammates can free you.

Standalone: works with QBCore, Qbox and ESX. No ox_lib or database required. Core is escrow-protected, config.lua is open and fully documented. Exports and events for developers included.

World Boss
£30.00
The Storm Giant — Playable World Boss

The Storm Giant — Playable World Boss

▶ Watch the showcase video: https://youtu.be/jDjgbdkU4rM
▶ Watch the admin-pov video: https://youtu.be/Tgm54aiWXhs

THE STORM GIANT

Become a 31 m world boss. An admin types /titan and turns into a storm giant: it walks through the city, claws and stomps vehicles, sweeps its tail, grabs people and cars and throws them, fires a breath beam, sends out an atomic pulse, regenerates, and for 30 seconds can overcharge. Every player nearby sees and hears the same giant.

Abilities

  • Claw (LMB): a right-hand swipe that throws vehicles and people
  • Stomp (E): everything within 20 m of the foot is launched, what is under it is crushed
  • Tail (Q): tap = swipe, double tap = slam into the ground, hold = 360° spin
  • Roar (R): NPCs run away, the screen shakes within 160 m
  • Grab a person (F): bite (the third bite eats them) or throw them where the camera looks
  • Grab a vehicle (V): anything not driven by a player, up to tanks; it explodes on impact
  • Atomic pulse (G): a ring of lightning knocks down everything within 60 m and stalls engines for 10 s
  • Breath beam (hold RMB): the horns charge, then a beam goes up to 260 m where the camera looks
  • Regenerate (X): the horns glow, +25 % health in Killable mode
  • Overcharge (C, 30 s): every attack switches to a stronger animation, lightning strikes around the giant, storm weather, optional city blackout
  • Movement: walk, run (charges through what is in front), jump about 12 m, climb walls, fall from roofs and land with a shockwave; its feet crush what they land on

Two modes

  • Immortal: cannot die, flinches on heavy hits
  • Killable: 30,000 health by default; guns, melee and throwables hit the creature's limbs, checked by the server; death animation

Built for servers

  • Synced for every player within 800 m, late joiners included; routing buckets respected
  • HUD for the titan player: health, mode, overcharge timer, every ability with its cooldown, beam reticle
  • Own sound effects; volume and effect quality per player (/titanvolume, /titanvfx)
  • Performance (resmon, titan player): 0.07 ms idle, 0.18 ms during overcharge with attacks
  • One permission: the muto.dev ACE
  • English and Turkish

Requirements

  • OneSync (Infinity recommended)
  • Standalone: no framework, no database. Runs on QBCore, Qbox, ESX or none

The soldiers, tanks and police in the video were placed for the film. The resource is the giant and its abilities; it works on whatever players, NPCs and vehicles are around it.


Escrow protected. config.lua and the locales stay open.

World Boss
£70.00
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