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FIG. 01 — MUTO INFECTION — A BITE THAT SPREADS ACROSS THE BODY Muto Infection — A Bite That Spreads Across The Body

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MUTO INFECTION is a visible, spreading infection. When a player is bitten, the wound appears where the bite landed and dark veins grow from it to the heart, then across the chest, the arms and the neck, with a heartbeat that swells them. It is drawn on every infected player within 40 m. At 100% the outcome you choose happens.

What it does

  • Live body visuals: bite wound, bruise and veins on male and female freemode bodies, a heartbeat pulse and a growing vein tip. The skin colour is never changed.
  • 22 bite locations: neck, nape, chest, torso, flanks, upper and lower back, shoulders, arms, wrists and hands, left and right. Each has its own wound and veins, its own spread speed and random-pick weight.
  • Spreads in stages: the vein reaches the heart at 40%, the chest fills from 40 to 80%, then the arms and the neck. Duration in hours, on the real clock or only while the character is online.
  • Follows the clothes: the chest hides under a top, the arms still show under a t-shirt.
  • Symptoms: sting after the bite, tremor after the heart, blurry spells, cough and an injured walk. Each one can be turned off.
  • Serum item: pulls the veins back. After the heart it can still cure, or only halt it.
  • Outcome at 100%: kill, permanent death (CK through muto_deathscreen, qbx_core, qb-core, es_extended, a server event or your own function), your own handler, or nothing. If CK fails, the player still dies.
  • Infection from damage (optional): your zombie models (or any NPC) infect where the hit landed, front or back, left or right, with your own chance, distance and cooldown.
  • Open API: Infect, Cure, Pause, Resume, SetProgress, SetSpeed and getters, plus hooks for every stage. Open to every resource by default: give your own zombies your own chance and call Infect.
  • Block rule: one function decides before every infection (vaccine, protective suit, job, safe zone).
  • Server-authoritative: clients cannot infect or cure themselves; client writes to the state are reverted.

Requirements

ox_lib, oxmysql, OneSync. Qbox, QBCore, ESX or standalone (detected automatically).

Install

  1. Drop the muto_infection folder into resources/ (do not rename it).
  2. ensure muto_infection after ox_lib, oxmysql and your framework.
  3. Serum item: add it with the file for your inventory in install/.
  4. Players reconnect once (new streamed models).

Details

Escrow protected; config.lua, config_custom.lua and locales/ are open. 0.003–0.005 ms script time per frame on the infected player's client, 0.0003 ms when nobody is infected (profiler). Body shells: 14 parts, 5,888 triangles (male) / 5,732 (female), single LOD. English + Turkish. Support included.

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Type
One-time purchase
Delivery
Added to your Cfx.re (Keymaster) account automatically, seconds after payment clears. No key entry, no manual step.
Protection
The core is protected by Cfx.re escrow. Configs, locales and everything you would normally tune ship as open files.
Updates
New versions land in the same Keymaster package at no extra cost. Download, replace the folder, keep your config.
Duration
0 Month(s)
Payments
Card, PayPal and 100+ methods via Tebex
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