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The Glade

A Maze Runner roleplay server for FiveM, built as a world rather than a script pack.

A hand-built Glade with its camp, huts and giant walls. An endless Maze whose stone Doors move and whose walls shift every night. Ivy you can climb, a World Tree that an admin can strike with lightning until it shatters, Grievers whose sting spreads through the body, and a Map Room where Runners chart the Maze before the Doors close.

Around it: farming, livestock, campfire cooking, tree chopping, skills, and a Maze-styled interface. Qbox and ox stack.

Mairon Mods

A joint project of Muto Systems and Mairon Mods. Also on the Mairon Mods store ›

  • 23scripts
  • 608 MBmap, 15 resources
  • 18weapon resources
  • 130traps in ten types
  • 12hidden rooms
  • 4community videos
The world
01 · The Glade

The camp, the huts and the giant walls.

02 · The Maze

Animated stone Doors, and walls that shift every night.

03 · The Walls

Ivy you can actually climb.

04 · The World Tree

Struck by lightning until it shatters and stays burnt.

The mapabout 600 MB, streamed
The GladeCamp, meeting ground, tents, market, storage, mill, farm plots, archery range and fight area, lit by ground torches and ringed by walls and ivy.145 MB
InteriorsThe meeting hall and the tent interiors.69 MB
The MazeWalls, floor, ivy and collision across more than 650 models; its rings rotate every night.270 MB
Traps67 trap models behind the 130 traps, with warnings and server-checked damage.63 MB
The Maze exitThe lab at the end of the Maze and its devices.31 MB
The World TreeBuilt in pieces so it can shatter under lightning and stay burnt.7 MB
Character spotA staged place for character creation.7 MB
Terrain, plants and decorGround, corridor plants, moss and trap-hint decals, flowers.16 MB
Weapons and clothingabout 300 MB, streamed
WeaponsCrossbow, mace, axes, hammers, pickaxe, shovel, scythe, spatula, stone and torch, plus the wooden and compound bows.44 MB
ClothingMaze clothes: freemode tops and pants.257 MB
Photo library12 shots
Two Gladers pressed against the Maze wall while a Griever stalks the corridor behind them.
Two Gladers pressed against the Maze wall while a Griever stalks the corridor behind them.
The Glade gathers under the black-hole sky, torch lit.
The Glade gathers under the black-hole sky, torch lit.
Runners sprint down a Maze corridor toward the Doors.
Runners sprint down a Maze corridor toward the Doors.
The stone Door at the end of the corridor, open for a few minutes more.
The stone Door at the end of the corridor, open for a few minutes more.
Runners cut through the long grass of the Glade.
Runners cut through the long grass of the Glade.
The World Tree tower over the camp at dusk.
The World Tree tower over the camp at dusk.
Sunset over the Glade gate.
Sunset over the Glade gate.
Gladers move out together along the wall.
Gladers move out together along the wall.
A Glader with a crossbow keeps watch.
A Glader with a crossbow keeps watch.
A Griever tail sweeps over a fallen Glader.
A Griever tail sweeps over a fallen Glader.
A night in the pasture: torch, fence and moon.
A night in the pasture: torch, fence and moon.
Two Gladers hold torches at the foot of the wall.
Two Gladers hold torches at the foot of the wall.
Video library4 videos
Built for itthe systems made with the project

Characters and interface

MulticharacterMaze-styled character select and creation.
HUDMaze-styled status display.
Death screenDeath and revival in the Maze style.
ChatServer-controlled Maze chat.
Loading screenLive progress, tip cards and story lines.
Skills and traitsCharacter skills that grow with use.
ClothingMaze clothes, freemode tops and pants.

Survival and crafting

FarmingPersistent crops you plant, water and harvest.
Livestock and butcheryFeed, tend and milk animals; butcher for raw meat.
Campfire cookingA shared fire with four vessels and physical ingredients.
CraftingCrafting stations with a recipe menu.
Tree choppingPersistent trees you cut and gather from.
AmputeeA crutch item and a missing-leg look with a limping walk.
InfectionA bite that spreads across the body.

Combat and the Maze

BowWooden and compound bow with sticking arrows.
SpearTen stances, a stance wheel and a throwable spear.
Vine climbingClimb the Maze walls by their ivy; stamina and skill gated.
Corpse systemCarry, bury and decay.
Memorial tallyTally marks for the dead on the tree tower.
Alarm bellAnimated meeting and alarm bell.
Glade clockFarm and crop time only runs while enough players are online.

Atmosphere

Forest and Maze atmosphereTimecycle, storm fog, a sky panel and a cloud pack.
Dust waveA dust ring born around the Maze that hits the Glade wall.

The Maze map

MazeWalls, floor, ivy and collision; rings that rotate every night.
Traps130 traps of ten types with warnings and server-checked damage.
RewardsTwelve hidden rooms and a six-digit exit code.
Decor and plantsTrap hints, moss decals, corridor plants, flowers and fur grass.

Coming next

Griever stingA living vein that spreads through the body.
Map RoomPersistent map tables, hand drawing and the Runner log.
NotebookA single page that lives on the item itself.
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