Bone Throne
A hero set-piece for servers that go dark - a seated figure on a pile of bones and skulls, with a fan of femurs rising behind it like a backrest. Built for cults, catacombs, morgues, apocalypse maps and horror RP.
Inspired by the work of Ken Barthelmey on ArtStation.
It does not shine
Most bone props in FiveM read as wet plastic. This one is matte by design: wetnessMultiplier is 0 so rain never glosses it, the specular map averages 11/255, and the default atlas is colour-graded to a chalky ivory instead of the raw scan's brightness.
Tested in game under persistent heavy rain, with a vanilla stone prop beside it as a control: the ground soaked and the control wetted, the throne did not.
Three finishes
- muto_bonethrone - clean ivory, a kept ceremonial piece
- muto_bonethrone_aged - weathered, earth and grime still in the bone
- muto_bonethrone_raw - near-black, for lit interiors
Three separate models built from the same sculpt, each with its own collision, its own four LOD levels and its own embedded textures. Stream only the ones you use.
Real collision, real LODs
Three box bounds on the SANDSTONE_SOLID material - blocks peds, vehicles, bullets, camera and AI cover - without the frame cost of per-triangle collision on a 56,000-triangle lattice. Four LOD levels per finish: 56,492 / 17,997 / 4,998 / 1,398 triangles, switching at 40 / 90 / 180 / 400 m.
A placement system, not just a model
Stand where you want one, run /bonethrone_here, and paste the line the server prints into the config. Coordinates are read from your ped server-side, so the command cannot be spoofed. Thrones outside your spawn distance are never created - nothing streams and nothing ticks until a player is close.
Optional ox_target or qb-target interaction per placement, firing an event of your choosing. If neither resource is running it is skipped silently and the prop still spawns. No framework dependency - QBCore, QBox, ESX and standalone all work.
What you get
- Three .ydr models and one .ytyp with three archetypes
- 1.80 m tall, 1.86 x 1.47 m footprint
- 3 textures per finish, 1024x1024 DXT1 with full mip chains
- About 7.5 MB per finish, 22 MB for all three
- Open files: shared/config.lua, locales/en.lua, locales/tr.lua
- English and Turkish included
Requirements
None. ox_target or qb-target are optional.
- Type
- One-time purchase
- Delivery
- Added to your Cfx.re (Keymaster) account automatically, seconds after payment clears. No key entry, no manual step.
- Protection
- The core is protected by Cfx.re escrow. Configs, locales and everything you would normally tune ship as open files.
- Updates
- New versions land in the same Keymaster package at no extra cost. Download, replace the folder, keep your config.
- Duration
- 0 Month(s)
- Payments
- Card, PayPal and 100+ methods via Tebex








